NHUNIS

Overview: Nhunis is a distant region on the same continent as Felarya, pass the far lands. Its terrain is in general much more mountainous than that of Felarya and is cris-crossed with many rivers with a great number of large inland lakes. Its coastline is extremely convoluted with many inlets, bays, seas and islands. Many parts of the Nhunian landscape contain evidence of an ancient industrial age civilization as some evidence of large skyscrapers, factories and highways remain to this day though they have been badly damaged or completely overgrown. Creatures here live long but typically do have an upper limit on age with a lifespan 12 times longer than normal, giving a typical human a maximum of around 1000 years of life. just as felarya you will not show age but as you approach 1000 years your mind will start to go and you will grow an undeniable desire to walk out into the nearest predator filled lands, If you dont do yourself in from that madness yuor mind will continue to slow down untill your bodily functions cease. There are methods of preventing staving off the mental degradation, but it requires either very strong magic or access to a mixture of very specific plants. The humanoid creatures in this region have are much more animalistic in appearance than their felaryan counterparts with. For instance a Felaryan naga night have human like skin on their upper bodies, while a Nhunian naga will have scales over both their bottom and top half and may have sharper teeth and forked tongue and more featherlike stands of hair. There are also humanoid animals here native to this region that wouldn’t be found readily in felarya such as the bear hybrids known as Ursin. Creatures with a full humanoid figure are much less common here. Humans and elves are virtually nonexistent here in the current year and nekos are much more catlike. Most sentient creatures have no idea what a human is, though that might not stop some of the more voracious creatures from examining any human that does make it here as a food item. It is possible to travel from Felarya to Nhunis without any dimensional warping, However the lands in between are some of the most treacherous and dimensionally unstable locations imaginable and would to make the trip would require one to be an adventurer of legendary caliber. There is said to be another way out east through the sea, however a large portion of that passage is frozen over with ice and exposed to deadly cold that can destroy almost any life form save for ice elementals. Though a hearty aquatic creature could possibly swim under the ice to reach the other side and avoid the freezing air that blows above the ice. The sea below the ice is very deep and has a myriad of hot vents and some underwater volcanic activity.

Myeb Bay: Myeb Bay is a large boDy of water at the end of the Uuann river as it makes it’s way to the ocean, The area is comprised of four zones, the Bay itself, the Uuann delta, the Jungle surrounding the bay and the abyss of Myeb. These three locations are covered In a perpetual state of darkness. The sky in this area is constantly covered by blanket extremely dark, violet colored storm clouds that swirl slowly in strange other worldly patterns. The clouds constantly exchange bolts of lightning with each other, however these electric exchanges are not momentary as is a typical lightning strike. Instead the electrical arc can remain active for several minutes, the initial strike is very quick and jagged, but as time goes on the arc becomes smoother and releases an almost musical electrical humm, slowly becoming thinner and more faint until it disappears. The sky is rarely without a few of these violet streaks of light in some location, though sometimes there are rare periods of up to an hour when the sky goes entirely dark these events bring another danger with them as they cause darkness elementals to emerge from the shadows and become more numerous as well as summoning up dusk nymphs from the forest, lighting elementals are also quite numerous here. Typically the lighting strikes are the only light source in the Myeb bay save for the faint light coming from the far away outside the zone. Although a rarer occurance the lighting in this zone does sometimes shoot down towards the ground usually attaching itself to the tallest tree in the vicinity. All plantlife within the Myeb Bay area have a strange ability to absorb electricity without catching fire and actually use the energy to grow rapidly. When struck by lighting or another electrical force, the whole tree will light up from withi and vibrate rapidly, producing new branches and leaves. There is one very notable type of plant that resembles a giant furry cactus with one singular stalk that can grow to be thousands of feet high and stand as looming spires above the rest of the forest and are the typical target of lightning strikes. The flora in this zone tends to be very alien in form and have dark, cool colors in their foliage and bits of bioluminescence, similar to plants in the evernight forest in felarya. The bay itself is also filled with strange dark and glowing plantlife and coral that also react well to electrical stimulation. It is also common to find creatures similar looking to those one would only see in the deepest parts of the ocean swimming near the surface. The waters here have quite a large population of abyssal mermaids as well as some typically abyssal vhiyra species. The weather in the Myeb delta tends to be very moist with frequent light showers with absolutle downpours being rare despite the large amount of cloud cover above, though the wind can pick up oftentimes and whip the bay into a sea of frothy fierce waves.

Abyss of Myeb / Myeb Tower: The abyss of Myeb is an area of the Myeb forest where the dark clouds funnel downward to the ground in a 40km wide twister/ hurricane like storm. Despite looking like a giant tornado the wind speeds circling around near the ground, though significant are not dangerous enough to pick up debris or blow a human sized creature off their feet. 150 feet up off the ground however is a different story having winds fast enough to rip almost any flying creature or vehicle to shreds. The whirling mass of clouds descends upon some of the highest mountains in the Myeb region and the real danger of entering the area is the darkness and low visibility caused by the clouds, making it difficult to navigate the treacherous terrain full of steep grades, pitfalls and thick jungle. There is also the danger that comes from the lighting strikes that are now much more likely to arch close to the ground. The eye of the storm rests above a deep 10 km wide circular depression. The clouds end very abruptly once entering the Myeb tower. This area, though brilliant is extremely dangerous being populated by storm spites and other lightning elementals The trunk of the central tree is nearly 2000 feet  In diameter and extends upwards for about 8000 feet through the eye of the storm before even the first humongous branches begin to grow from the trunk. The tree resembles a giant white and gold glowing fern tree with tiered levels of canopy one you get up higher. The inside of the is a semi hollow maze of glowing tunnels with many pores on the outside. The way the tree grows on the inside is very ornate and has a fractal, gothic look to it throughout all the inner passageways giving it the look of the inside of a temple though much more alien. Within the tree electrical elementals grow less and less common as you scale the tree and are replaced instead with ethereal, light based elementals and strange plasma creatures. After climbing past the 6th canopy teir  at a height of 31000 feet  the creatures become more similar to those of the Felaryan heavenly realms and the tree becomes more transparent and you can now see over the black clouds of the Myeb area there are also no more pores on the outside of the tree at this point. At 37000 feet angels may start to appear sporatically within the towering tree Beyond 50000 feet your surroundings no longer appear to be within the same world, as odd sparkling clouds and frequent rainbows appear around you and the trees passages open up and more and more resemble architecture rather than a tree. Beyond this is theorized to be a gateway into the heavenly Felaryan realms.

Lake Atharga: A large lake in northern Nhunis at the junction of the Exchyr and Uuann rivers and on the border of the Kentali and Lohock Jungles. The lake is surrounded by high, densely forested hills on all sides and is about 30km across and 80km long. The lake is supplied by the two main rivers that cascade in violent rapids and waterfalls into its basin. The current in the lake is very quick and turbulent as the rushing waters make their way hastily towards where the Uuann river continues into the Lohock canyon. For any creatures with a weak swimming ability entering the waters of the lake is highly treacherous and they may find themselves swept up hopelessly into the deep and possibly pulled under by an undercurrent. This lake is quite deep not impossibly so but deep enough to block out a great deal of light from above, The bottom of the lake is extremely rough, full of towering rock spires, making the lakebottom akin to an extremely jagged underwater stone forest as exists in china and Madagascar on earth. this area is Full of caves overhangs and canyons that are home to a grand variety of deep-water life especially freshwater shellfish and crustaceans as well as humanoid crustacean hybrids. However the higher parts of the cliffsides have become home to rather sizeable giant mermaid and merman population who have excavated many caves into the rock for their homes. Infact much of the underwater cliffsides in the northwestern corner of the lake have been carved into a literal mer city, complete with an underwater castle built into the cliffs whose passages lead deep inside the land. However many of these cliffside dwellings and buildings are currently vacant with the giant mer-population being a fraction of what the city once supported. The merpeople that live here tend to have very strong bodies, having had to deal with the constant current all their lives. Both Large and small species of merpeople living here are known for darting from the water at high speeds and tossing themselves high in the air and are easily able to scale rapids and some waterfalls with this ability.

Yuvol: The Area known as Yuvol is a realitvley shallow, slow flowing offshoot of Lake Uuann at the base of the Exchyr mountains and about 100km across at its widest point and not any deeper than 90 feet. Although the Yuvol lake is quite massive there are very little areas of truly open water, This is because the majority of the water is covered with a grand assortment of aquatic floating plants, both rooted and free floating, many of which produce exquisite lilly like flowers. The area is bathed in days of temperate weather with bright sunshine and clear nights with only a few passing showers. The shores of the lake are lined with giant willow trees that overhang the water. There are also many species of floating trees that can grow to immense sizes and build their own floating islands out of a special low density root system that keeps them afloat. These can become so massive that animals will make homes on them and sometimes smaller trees will grow on the root raft as well. The water beneath the floating plantlife is surprisingly clean and clear, however the lakebottom is almost entirely covered in aquatic plants save for some open areas of muddy sediment. The Yuvol area is great for fishing as the area supports a huge number and variety of freshwater fish. However the plentiful ecosystem also attracts a lot of large predators that prowl beneath the cover of the floating greenery. Giant Merpeople, Vhiyra, huge fish, Large amphibians and reptiles, and harpies are all things a human sized creature would need to watch out for here. There are even tales of free swimming aquatic dryads which lurk under the surface or pretend to be an island while waiting for prey to come close.

Exchyr Crater: The Exchyr Crater is an area composed of a ring of extremely high mountains that encircle a collection of lower, but extremely jagged and vertical peaks that rise out of a collection of lakes and a river that spirals inward to the center of the area. The entire area is devoid of plant life as the landscape here is made entirely of extremely hard Pink, violet and blue crystal, with the blue hues becoming more prominent as you progress towards the center where a kilometers wide circular formation lies known as the Egg of Exchyr. The water that collects in the Exchyr crater empties out through the Exchyr river that cascades down a series of huge waterfalls and through a series of long lakes before entering Lake Atharga. The Water carried down from the Exchyr Crater is filled with a mixture of fine crystalline sediment, which is deposited on the shores and at the bottom of lake Atharga. The sky over the exchyr crater is oftentimes quite otherworldly with strange multi colored clouds that swirl in an unnatural manner.

Egg of Exchyr: The Shining Egg of Exchyr is completely smooth on the outside unlike the jagged peaks that surround it and The crystal the composes it is much more transparent than what is found in the rest of the area. There is only one small entrance into the egg, accessible via walking up a short mountain ridge. The inside of the egg is partially hollow, with many passages that sprawl out in every direction in a complex maze. The passages within are cylindrical in form and Once within the egg, gravity will begin to effect you in very strange ways and will always pull you towards the nearest surface making it impossible to fall and allowing you to walk upside down. The Egg area continues far underground as only 20% of its structure rises aboveground. Though the higher portions of the egg receive light within through the semi transparent walls, the deeper you go the darker the passages become, however things never become entirely dark as a faint blue aura emanates from within the crystal walls no matter how deep you go. As one progresses deeper towards the center of the egg you will begin to see greater and greater deposits of various minerals within and protruding from the crystal walls. The deeper you go the more abundant and rare the content of the deposits become. It is possible to drill down to reach mineral deposits encased in the crystal, however is needs to be done relatively quickly as the crystal will begin to heal itself back to its original state within a few hours. The area surrounding the core of the egg is extremely dangerous as the walls begin to become infested with veins of victulate crystal which claims organic matter, however, rather than freezing its victims into a statue of victulate crysta and leaving them there, organic matter transformed into victulate is absorbed into the surrounding crystal and travels towards the absolute core in a fine vein. However if you are explorng the caves and come across a victulate statue that still stands it would be wise to stay clear of it as, for some reason in the passages of the Egg they tend to come alive once you near and will rush you whilst making demonic noises and attempt to tackle you and spread the victulate to your body. the temperature around the deepest  core areas is also quite high, around 39 degrees Celsius and it is said that the crystals here pulse with their blue light in tandem with a sound similar to a heartbeat. Some explorers  have come back with reports of an immense circular magic seal at the end of the innermost tunnels that is sealed with a spell, blocking access to the innermost core which is encased in a Xythium shell covered in victulate veins.

Lohock Canyon: Lohock canyon is the final leg of the the Uuann river before it reaches the sea where it cuts through the mountainous Lohock and Myeb Jungle in an immense gorge. The sides of the canyon are many thousands of feet high in many areas and are typically covered in thick vines hundreds of feet long that grow down from the Jungle above. The cliffsides are greatly tiered with many narrow walkable zones allowing a vertical forest to grow on many of the cliffs, though some parts are extremely vertical and sometimes overhang the river below. In some areas in the canyon there are large stone arches extending from the side of the canyon to rocky spires in the middle of the river. The current in this area runs at a slow and steady pace and is quite easy to swim through even for smaller creatures. In some locations along the canyon wall small waterfalls pour down from the jungle above or out of cavern openings high up on the Cliffside. There are also many locations where the smaller canyons, extend out from the main canyon, some of which have streams running through them, while some are now Mostly dried up.The weather here is typically quite wet and overcast, Similar to the Lohock forest above. More often than not the canyon is filled with a dense fog greatly limiting visibility. The area is known for having a significant population of insectoid hybrid races such as Pale Scorpisaïs ,chilotaurs and some mantoids that crawl along the plant covered cliffs and hide in the offshoot canyons and caverns in the canyon walls. some of these caverns are even large enough to comfortably fit Giant species within.

Uuann Basin: The Uuann basin is also believed to be have once been the container for an immense high altitude lake nearly twice as big as the current lake Uuann. The theory surrounding the fate of the old Uuann lake was that it was once a completely enclosed body of water that had no way of escaping the surrounding mountains until one day the rains finally filled it just above the now eroded  mountains to the north. The exiting water started as a trickle but gradually increased eroding a larger and larger hole in the mountain ridge until a massive landslide took place initiating a chain reaction of collapses and eathquakes down the mountan range, releasing tens of thousands of cubic kilometers of water over the course of a few days that ripped its way through the country side, destroying mountain ranges, digging out the new lake Uuann, joining the soon to be Uuann river with Lake Atharga and carving the Lohock Canyon through the mountains. The event was so great it shook the entire Nhunian region, and the sound of collapsing mountains and rampaging waters could be heard hundreds of kilometers away. The current day Uuann basin is a an immense landscape of rolling hills 180km across at its widest point and surrounded by forests and high mountains on every side except the northeast. The Uuan river flows slowly through this area in a winding path, joining up with many tributaries that flow down from the adjacent mountains. It’s very common to find aquatic fossils just below the soil all over the Uuann basin. The fields in this area are mostly home to various types of grazing heard animals both large and small alongside a sizeable centaur population, warm weather Jotun, giant squamataurs both herbivorous and carnivorous as well as some nagas and pantaurs. There is also a race of fast running flightless harpies. That range from miniature size to 70 feet in height. The larger speciments are typically extremely dangerous to small creatures as they have very good eyesight allowing them to pick out movement in the grass very easily and will chase down potential prey with great haste. They also have an unusually good swallowing ability allowing even a 40 foot one to down a human sized creature quite easily. As you progress towards the southern corner rof the basin, the grassland is gradually replaced with a variety of eatable herbs that cover the ground in huge sprawls and patches of wild vegetables and fruit producing vines. some of which can reach gigantic sizes. This area is plentiful in mid size giant nagas and dridders.

Hedge of Euethia: A valley situated far above sea level in the Euethian highlands. The valley is surrounded by a 250 foot high hedge of trees planted side by side. The branches and trunks of the separate trees intertwine with each other to form a highly effective blockade. The wall of trees runs in a complete circuit enclosing the entre circular valley region measuring about 60km in diameter. The area within the hedge is like a miniature world onto its own, It includes a small 1500 ft mountain, a miniature sandy desert, only 15km across, a grassy plains area, a wooded area and a few small lakes and ponds, and some small rivers and streams. the Hedged valley is home to a variety of different human sized hybrid species including nagas, merpeople, centaurs, ursin(bear hybrids) and hapries, each species lives in its own little town in its most favorable habitat but are expected to co-operate readily with other towns in order to keep everything within the hedge running correctly. The main ruling groups of the Hedged valley are the Ursin alongside the nagas. Many of the nagas that arrived here had a great amount experience with very basic concepts of machinery and electrical work. Together with the Ursin, they built a hybroelectric dam on one of the rivers that flows out of the hedge which has provided rudimentary electrical needs to the various towns in the valley for recent generations. The area within the hedge seems a perfect layout for the younglings of the different species to gain skills in way finding and a taste for exploration in their youth that would prepare them for possible journeys they may have to undertake in aldulthood out into the true wilds of Nhunis. Most of the time the Hedge of Euethia is protected by some sort of supernatural restriction on extremely large predators getting close to the area. However unlike the effect of the Isolon eye in Felarya the effect over the area seems to waver on certain days and seems to be naturally occurring phenomena in the Euethian highlands rather than by any doing of the inhabitants of the area. The chief Ursin has a crystal ball in his home that changes depending on how strong the giant repulsion force is, The darker the color the closer giant predators can get to the valley at that time. If the crystal ball is close to black it’s a warning that a giant harpy could come flying overhead or giant naga attempt to scale the hedge at any moment looking for prey. If this should happen huge black flags are raised over every town and the entirety of the valley remains on high alert and lookouts are placed in the highest branches of the hedge  and on top of the small mountain to look out for any foe approaching from the wilds. Throughout the valley and the top of the hedge there are a few stations with huge crossbow like turrets capable of shooting 10 foot long sharpened bolts for several kilometers which are used, should the valley come under attack.

Churning sea: A vile and disgusting sea of toxins filled with immense and truly hideous mutated beasts and amorphous slime based creatures.

Pixie forest: A beautiful flowing forest home to a friendly non size shifting species of fairies. However about 5% of the population are true felaryan fairies and are completly indistinguishable from the non size shifting ones when they are at the same size. However even many of the size shifting ones here are more friendly towards smaller beings, however there are still q few who retain their voracious ways. This area is extremely high in magical potential and training as a mage here tends to increase ones skill faster than training elsewhere

?0001?: A desolate land full of toxic lakes and ruined ancient factories. In the center of the area exists a brightly colored city made entirely of plastic and wire. Humanoid mannequin and doll like androids, along with other strange synthetic creatures wander the region. Among them, giant immaculately crafted, idealistic giant androids that consume living creatures and process them into pure hydrocarbons. Though the androids seem very close to human in appearance, they often walk in disturbing ways, limbs bending every which way, head able to turn around in full circles and eyes often going crosseyed .The androids seem to have very low intelligence and speak a robotic dialect not even decipherable by the felaryan translation spell. All the synthetic bodied creatures of this zone do not wander far from the plastic city and will cease to function if brought out of the area.

?0002?: A river blood red with iorn oxide that runs out from the far west, from a land so unfit for life very few creatures dare to venture there, much less live there. And those that do are extremely mutated or are born lovers of poison and filth.

?0003?: A forest of what looks to be dead trees seemingly frozen in time populated by walking skeletons of creatures great and small controlled by a powerful group of Giant Succubi and giant elven witches who live in a great castle in the middle of the forest. The skeletons serve their masters by capturing sentient life that wander into thesese woods and attempts to carry them off to the Succibi’s castle to become a part of the demons feast. The skeletons and trees are not truly dead but only appear to be so in their controlled state as the forests appearance is actually all one vast nightmarish illusion. However only very powerful mages can see through the illusion to reveal what the forest in its true more lively nature and the hypnotized faces of sentient creatures who appear as skeletons to any other observer. Such a mage may even be able to break the trance over the controlled individuals, once this trance is broken they will once again appear normally to any other observer. There are however some other very real supernatural phenomena that occur here in the form of wandering nemesis’ and ghosts.

?0004?: A serene land of bright giant leafy forests, meadows, gentle rivers and snow capped mountains. Very similar to the alpine region of earth. There is a large population of deerataurs, dryads and jotun in this area.

?0005?: A sunny, shallow tropical bay with a huge amount of wildlife in the surrounding islands and peninsulas sprawling underwater kelp forests and gigantic croal reefs many shipwrecks can be found here from an ancient UUann valley civilization,

?0006?: The mangled sunken remains of the Uuann valley city many millennia old skyscrapers made of the finest and most durable metals lay here in bent toppled piles as forests grow atop their ruined frames.

?0007?: Hundreds of miles of freezing mountain ranges that rise beyond the clouds.

SOUTH OF THE MAP: Beyond Nhunis, far to the south begins a series of zones of such legendary danger that only a handful of people from the beginning of recorded time have ever returned to Nhunis from there, those who have, bringing back tales of beasts as large as a mountain.